
Creativity, Inc.
Главные выводы
- A leader's real job is to find and remove the hidden things that block good work
- Candid feedback works when it targets the work, not the person, and leaves ownership with the maker
- Every new idea starts ugly and needs protection until it is strong enough to survive
- Failure is the price of trying something new, so make it cheap and safe to admit
- You cannot see everything, so build ways for problems to reach you early
Внутри этого бита
- Protecting the creative machine
Ed Catmull spent his youth dreaming of making the first computer-animated feature film. When Toy Story finally released in 1995, he got his wish, and then felt oddly lost.
- Candor beats politeness
Pixar's most famous tool is the Braintrust. Every few months, a film's director shows a rough version to a room of experienced storytellers.
- Early ideas are ugly babies
Catmull is blunt about something most creative people hide: every Pixar film is bad at the start. Not a little rough, actually bad.
- Make failure cheap and honest
Most organisations say they welcome failure and then punish it. Catmull wants failure treated as a normal cost of doing anything new.
- Leaders cannot see everything
One of the most humbling lessons in the book is that the boss's view of the company is always incomplete. People filter what they tell you.
- Put it to work
Start with one change to how feedback flows. This week, show a piece of unfinished work to two or three people you trust, ask them to be honest about the work itself, and keep the decision in your hands.
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