
The Pragmatic Programmer
Principais ideias
- Take responsibility for your work and your career; nobody else will manage them for you
- Every piece of knowledge should live in one place, so a change is made once
- Fix small problems early because neglect spreads, like one broken window inviting more
- Build in small steps, get feedback fast, and let the design adapt to what you learn
- Automate anything you do more than twice, from tests to deployment to setup
Dentro deste bit
- Capricho acima de esperteza
Picture 2 developers at a Bengaluru startup. One writes brilliant, dense code that only she understands and grumbles when requirements change.
- Não se repita
The book's most quoted principle is DRY, short for don't repeat yourself. The idea is not simply avoid copy and paste.
- Janelas quebradas e a degradação do software
Hunt and Thomas borrow an idea from urban policing. A building with one broken window that stays unrepaired soon has many, because neglect signals that nobody cares.
- Balas traçantes e protótipos
How do you build something when you do not fully understand the problem? The authors offer 2 tools that are often confused.
- Automatize, teste e domine suas ferramentas
Pragmatic programmers are lazy in a useful way. Anything you do more than a couple of times, they say, should be scripted: building, testing, deploying, setting up a new machine.
- Coloque em prática
This week, find one piece of duplicated knowledge in your project, a rule or a value that lives in more than 1 place, and give it a single home. Fix one broken window: a flaky test, a misleading name, a comment that lies.
Aprende de seis maneiras
Visualizar, Mapa Mental, Praticar, Cenário, Desafio e Revisão foram criados para este livro.
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